<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Data-Driven Progression Toolkit (C#) Devlog - itch.io</title><link>https://epinephren.itch.io/progression-toolkit</link><description>Data-driven C# toolkit for jobs, XP, upgrades, and progression systems</description><item><guid>https://epinephren.itch.io/progression-toolkit/devlog/1512038/built-a-simple-save-system-to-pair-with-the-progression-toolkit</guid><title>Built a simple save system to pair with the progression toolkit</title><link>https://epinephren.itch.io/progression-toolkit/devlog/1512038/built-a-simple-save-system-to-pair-with-the-progression-toolkit</link><pubDate>Mon, 04 May 2026 22:27:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDc5ODkzLnBuZw==/400x224%23c/SVx5ER.png"/><p>I kept running into the same issue when building small systems: logic was clean, but persistence always ended up being messy or an afterthought. After putting together a progression system recently, i...</p>]]></description></item></channel></rss>