A downloadable tool

Buy Now$5.00 USD or more

Build reliable save systems in minutes instead of rewriting them every time.

A lightweight, engine-agnostic C# toolkit for saving and loading game data using JSON.

Features

  • Generic save & load system (Save<T>, Load<T>)
  • Safe loading without exceptions (TryLoad)
  • Automatic directory creation
  • JSON-based serialization (human-readable)
  • No engine dependency

What’s included

  • SaveManager (core logic)
  • Example usage (DemoConsole)
  • Simple data model example

Use cases

  • Saving player progress
  • Storing game state
  • Prototyping save systems
  • Lightweight persistence for tools or simulations

Example

 SaveManager.Save("saves/player.json", player); var loaded = SaveManager.Load<PlayerData>("saves/player.json"); 

Safe loading

 if (SaveManager.TryLoad("save.json", out PlayerData? player)) { Console.WriteLine(player.Level); } else { Console.WriteLine("No save found."); } 

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

SaveSystemToolkit.zip 3 kB