Data-Driven Save System Toolkit (C#)
A downloadable tool
Buy Now$5.00 USD or more
Build reliable save systems in minutes instead of rewriting them every time.
A lightweight, engine-agnostic C# toolkit for saving and loading game data using JSON.
Features
- Generic save & load system (Save<T>, Load<T>)
- Safe loading without exceptions (TryLoad)
- Automatic directory creation
- JSON-based serialization (human-readable)
- No engine dependency
What’s included
- SaveManager (core logic)
- Example usage (DemoConsole)
- Simple data model example
Use cases
- Saving player progress
- Storing game state
- Prototyping save systems
- Lightweight persistence for tools or simulations
Example
SaveManager.Save("saves/player.json", player); var loaded = SaveManager.Load<PlayerData>("saves/player.json");
Safe loading
if (SaveManager.TryLoad("save.json", out PlayerData? player)) { Console.WriteLine(player.Level); } else { Console.WriteLine("No save found."); } | Status | Released |
| Category | Tool |
| Author | epinephren |
| Tags | csharp, gamedev, json, save-system, tools, Unity |
| Content | No generative AI was used |
Purchase
Buy Now$5.00 USD or more
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
SaveSystemToolkit.zip 3 kB
